Comments on: Rebuild 3: Research Projects https://northwaygames.com/rebuild-3-research-projects/ Makers of Rebuild and I Was a Teenage Exocolonist Sat, 30 Jan 2016 15:37:14 +0000 hourly 1 https://wordpress.org/?v=6.0.3 By: Stephen Schaninger https://northwaygames.com/rebuild-3-research-projects/#comment-84964 Sat, 30 Jan 2016 15:37:14 +0000 http://northwaygames.com/?p=3558#comment-84964 Hi Sarah,

My name is Stephen. I have two questions. First, is probably the most popular question you have gotten, whether you’re creating another sequel in the Rebuild Series. The second is a tech or research tree for each individual. Like, would it be possible to have a randomized skill tree to develop for each person inside the fort? I mean it would be based and developed off of skill level and experience, but it would add so much more uniqueness to the game in general. Is this a possibility?

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By: oscar navarro https://northwaygames.com/rebuild-3-research-projects/#comment-76520 Sat, 15 Aug 2015 18:07:02 +0000 http://northwaygames.com/?p=3558#comment-76520 I cant understand the happyness system, please give some advice, or some tutorial, rigth now i cant find any effect of building bars, or putting leaders in there it just seem random, but i almost sure i just dont get it.

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By: Elirector https://northwaygames.com/rebuild-3-research-projects/#comment-69141 Fri, 22 May 2015 14:52:40 +0000 http://northwaygames.com/?p=3558#comment-69141 The think you REALLY REALLY REALLY should explain is happyness system. How do church and bars work? What are those “+0.01 per day” made of? Does an active mission of bartend or preach make any difference? Please, Sarah, please please please!

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