Comments on: An Ink-Bleed Fade https://northwaygames.com/an-ink-bleed-fade/ Makers of Rebuild and I Was a Teenage Exocolonist Tue, 15 Jan 2013 07:11:11 +0000 hourly 1 https://wordpress.org/?v=6.0.3 By: http://tinyurl.com/arencox47781 https://northwaygames.com/an-ink-bleed-fade/#comment-5973 Tue, 15 Jan 2013 07:11:11 +0000 http://northwaygames.com/?p=1575#comment-5973 Seems like u truly understand very much about this particular
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By: 40+ Fantastic Game Development Tutorials From Across the Web | Gamedevtuts+ https://northwaygames.com/an-ink-bleed-fade/#comment-5954 Thu, 20 Dec 2012 15:32:10 +0000 http://northwaygames.com/?p=1575#comment-5954 […] […]

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By: Colin Northway https://northwaygames.com/an-ink-bleed-fade/#comment-3438 Mon, 15 Oct 2012 21:25:30 +0000 http://northwaygames.com/?p=1575#comment-3438 In reply to Shane.

Yes you could definitely do this differently if you don’t need to do it on the fly. I fade into my levels which will have player’s creatures in them so I have to do it on the fly.

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By: Shane https://northwaygames.com/an-ink-bleed-fade/#comment-3390 Fri, 05 Oct 2012 22:28:59 +0000 http://northwaygames.com/?p=1575#comment-3390 Nice effect, but why do you have to blur the image on the fly? If it’s a static art asset, it would be much more efficient to just blur it beforehand.

Obviously, you don’t want to waste memory loading a completely separate texture so you could just store a greyscale copy of the blurred map inside the alpha channel of the main map image (which doesn’t look like it’s being used).

Texture lookups in a shader are expensive so this would save you all the ones you need to blur the image as well as the second texture lookup to sample from a separate blur texture.

Additionally, this would allow your artist to customize the fade animation. For example, blurring the image and then applying gradient (with “multiply” blending) would make the image be drawn in with a direction that follows the gradient (i.e. left to right, from center, etc) which could be customized for each art asset you want to use the effect on. Or manually trace the lines with a gradient brush and the image will fade in like it’s being drawn.

Sorry for the novel, but hopefully that made sense. I’m just a graphics/digital art guy who happened to stumble on your blog and thought your art design for this game pretty great. Keep up the good work.

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