Comments on: Can You See the Dragon? (no you can’t) https://northwaygames.com/can-you-see-the-dragon-no-you-cant/ Makers of Rebuild and I Was a Teenage Exocolonist Fri, 30 Sep 2011 21:42:32 +0000 hourly 1 https://wordpress.org/?v=6.0.3 By: Brian https://northwaygames.com/can-you-see-the-dragon-no-you-cant/#comment-575 Fri, 30 Sep 2011 21:42:32 +0000 http://northwaygames.com/?p=837#comment-575 This reminds me of the guy who invented Trism. He made this amazing game for the iPad, got all kinds of attention, Apple made a movie about him, and later, under pressure of trying to create another hit, he found it very, very hard. He shelved many ideas, just like you. I hope he keeps going!

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By: Colin Northway https://northwaygames.com/can-you-see-the-dragon-no-you-cant/#comment-567 Thu, 29 Sep 2011 02:53:01 +0000 http://northwaygames.com/?p=837#comment-567 In reply to axcho.

No, it’s true. It’s not that you can’t guess at all about what’s going to be fun or not, it’s just much harder than it seems.

I think you can get better at it but it’s a hard thing to practice because you don’t know if you’re right or not until you actually make the game.

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By: axcho https://northwaygames.com/can-you-see-the-dragon-no-you-cant/#comment-563 Wed, 28 Sep 2011 16:27:02 +0000 http://northwaygames.com/?p=837#comment-563 I love this post, given how well it reflects my own experiences over the past couple years. :p I’ve already shared it with several aspiring game developers.

However, I’ve gotten a bit of resistance from some people I’ve shared it with, so I thought I’d clarify my perspective on it here.

I see the position that you present in the article as one extreme, and my own perspective is more neutral – I do believe that it is possible to gain skill in coming up with good ideas, just like expert chess players are simply better at seeing good moves.

I also think the comparison to drawing is completely valid, as different as drawing and game development are, for the kind of point you are trying to make. However, given that one can learn to draw better with practice, it would seem that this contradicts your earlier point about that being mostly impossible with games.

To me, the main point is that coming up with good game ideas, and knowing whether those ideas are any good a priori, is much harder than people generally believe it to me, though it may be possible to get better with practice. Still, given how much I see experienced game designers (Danc) go through the same process of inventing ideas and prototyping them for months only to find that they fall short of expectations, I am certainly inclined to believe that this is a very common situation and difficult to fundamentally change.

So, I like the article because it provides a contrasting view to the assumptions that many beginning game developers carry, and may open their minds in a useful way. But I do not mean to put it up as absolute truth.

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By: Colin Northway https://northwaygames.com/can-you-see-the-dragon-no-you-cant/#comment-557 Wed, 28 Sep 2011 10:32:45 +0000 http://northwaygames.com/?p=837#comment-557 In reply to Ali Bati.

:)

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