Comments on: Rebuild: Android Beta https://northwaygames.com/rebuild-android-beta/ Makers of Rebuild and I Was a Teenage Exocolonist Tue, 27 Jun 2017 08:17:49 +0000 hourly 1 https://wordpress.org/?v=6.0.3 By: Crow https://northwaygames.com/rebuild-android-beta/#comment-106399 Tue, 27 Jun 2017 08:17:49 +0000 http://northwaygames.com/?p=3135#comment-106399 How about Rebuild 4?

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By: Kevin https://northwaygames.com/rebuild-android-beta/#comment-43150 Sun, 09 Nov 2014 02:33:26 +0000 http://northwaygames.com/?p=3135#comment-43150 I hope you are using Starling! You definitely shouldn’t be using thousands of man-hours to tweak the performance for a game like this. With Starling, once you get used to the AssetLoader and develop a core library with basic memory management features, you’ll rarely have to worry about micro-tuning performance or memory management. I have my own framework on top of Starling that takes care of all of that worry for me and I probably need spend less than four hours on optimizations to keep my games running at 60fps on devices from 2011.

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By: Nick https://northwaygames.com/rebuild-android-beta/#comment-26587 Sat, 20 Sep 2014 03:27:20 +0000 http://northwaygames.com/?p=3135#comment-26587 I was excited when I heard about this, but it’s kind of disappointing that I bought it directly via Steam and now can’t get the Android beta… will the Steam Early Access buyers ever get access, or will we need to rebuy it?

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By: dimumurray https://northwaygames.com/rebuild-android-beta/#comment-25170 Thu, 11 Sep 2014 01:31:29 +0000 http://northwaygames.com/?p=3135#comment-25170 Have you considered porting your game to Haxe/OpenFL? Haxe is what ActionScript 4.0 would have been, had Adobe not abandoned it. Plus you can compile to multiple targets, including pc, mac, ios devices (iphone, ipad), android(and by proxy OUYA) as well as linux. Best part is you get native performance using a familiar API thanks to OpenFL.

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