The Insanity – NORTHWAY Games https://northwaygames.com Makers of Rebuild and I Was a Teenage Exocolonist Sun, 23 Feb 2014 13:22:32 +0000 en-US hourly 1 https://wordpress.org/?v=6.0.3 Rebuild 3: Books and comic books https://northwaygames.com/rebuild-3-books-and-comic-books/ https://northwaygames.com/rebuild-3-books-and-comic-books/#comments Mon, 24 Feb 2014 18:21:50 +0000 http://northwaygames.com/?p=2983 This month Stephen and I are hard at work on the random events and stories of Rebuild 3. We just passed short-novel length (say Chamber of Secrets) and are plowing on towards Goblet of Fire. Of course, you’ll never see all the events during a single game. Some of them relate to a specific faction, and even the biggest game map only has 4 of the 12 factions. Plus Gustav the trader of course – he’s everywhere.

We’re also doing a fun little project on the side: a short promotional companion comic with EvilKris, the artist for Rebuild 2. It’s a day-in-the-life story of a trade deal gone wrong, using characters from Rebuild 3 and Kris’s grungy horror art style (best known from his Insanity series – he’s working on a third one!).

The comic will be posted online, and I may give out printed copies if I show the game at PAX Prime this year. I’m happy to be working with Kris again; his corrupt environments and gruesome corpses delight me… in a stomach-turning kind of way.

Panels from EvilKris’s in-progress comic:

Zombies... walkers... we call them gankers.
Zombies… walkers… we call them gankers.
Dara from 1337cREw and her bike. Forget cars; everyone will ride bikes in the zombpocalpyse
Dara from 1337cREw with her bike.
Forget cars; everyone will ride bikes in the zombpocalpyse
Thugs from the Pharmacist faction.
Muscle from the Pharmacist faction. The one in the front scares me the most. You’ve got to be pretty nuts to use a meat cleaver as a weapon.
You probably don't want to know what that head is for.
You probably don’t want to know what that head is for.

The next alpha build will be out at the end of February, then I’m planning to focus on tech, resources, and zombie attacks during March. At that point the base game should be close to feature-complete and hopefully ready for Beta around the end of April. It looks like I’ll have to push release back to Summer 2014, but every person who pre-orders will be able to play the beta in May.

Writing this game has been more stressful than I’d expected, so I’m super grateful to all the fans, Kickstarter backers, and to the alpha testers on the forums for your help and support. You guys are the greatest! I’m making this game for you. :)

I’ll leave you with an alpha teaser from Espen of No Studio, featuring the Rebuild 3 music:

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Rebuild 2: let’s get this arty started https://northwaygames.com/rebuild-2-lets-get-this-arty-started/ https://northwaygames.com/rebuild-2-lets-get-this-arty-started/#comments Wed, 04 May 2011 01:23:33 +0000 http://northwaygames.com/?p=399 Characters Before
The androgynous stickmen of Rebuild 1

A couple weeks ago I posted looking-for-artist requests on Newgrounds, DeviantArt, TIGSource and FlashGameLicense, and got a couple dozen responses. I was kind of expecting more, seeing as it was a paid contract to work on the sequel to a popular game, and I was surprised at how many of the responders hadn’t even looked at the original game. I did however get a few very exciting responses from people who had played the game and were – bonus – great artists.

Insanity 2 screen
Insanity 2, now THAT's horror

I chose EvilKris, creator of the Insanity and Insanity 2 point and click horror games. He works with 3D models and layers of texture to produce some truly dark, creepy images, far more realistic and disturbing than my clean and cutesy vector art from the first game.

EvilKris's character art in progress
EvilKris's character art in progress - the one on the left uses my actual face!

To start with he’s been working on characters and equipment to replace the old faceless stick figures, so you can really see the fear in your scavenger’s eyes as you equip her with a pistol and send her off alone to desperately scrounge for food at an Allmart teeming with the living dead.

Next will be the gory stuff for the zombie attack sequence, which I’ve decided is not going to be a minigame after all. I’m going to spend more time instead expanding the strategic game, adding plot and NPCs, equipment resources, new buildings and new endings. I hope the sequel will have more replayability, but one thing is for certain: it’s going to have a more a darker more engrossing (and also more gross) visual style, which will fit better with the storyline.

In other news, I recently did an email interview with Ethan Moses of HorribleNight.com where I talked a little about my inspiration for the game and the relative merits of zombies vs hive-minded insect aliens.

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