Comments on: SpaceChem != Autocad https://northwaygames.com/why-is-autocad-less-fun-than-fantastic-contraption/ Makers of Rebuild and I Was a Teenage Exocolonist Wed, 27 Mar 2013 17:39:58 +0000 hourly 1 https://wordpress.org/?v=6.0.3 By: zoom teeth whitening side effects https://northwaygames.com/why-is-autocad-less-fun-than-fantastic-contraption/#comment-6144 Wed, 27 Mar 2013 17:39:58 +0000 http://northwaygames.com/?p=40#comment-6144 I used to be recommended this web site through my cousin.
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By: Ryan Clark https://northwaygames.com/why-is-autocad-less-fun-than-fantastic-contraption/#comment-3293 Fri, 17 Aug 2012 16:52:21 +0000 http://northwaygames.com/?p=40#comment-3293 Sounds a lot like what we did with IncrediBots vs what you did with Fantastic Contraption, Colin.

I’m going to have to try this SpaceChem game! Seems like I have a lot in common with its designer.

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By: Rashkavar https://northwaygames.com/why-is-autocad-less-fun-than-fantastic-contraption/#comment-293 Thu, 04 Aug 2011 12:27:24 +0000 http://northwaygames.com/?p=40#comment-293 I have to say, I disagree completely with your article. Variable outputs on the production/defense levels is entirely critical to the main challenge. You can come up with interesting ways to form molecules with varying degrees of efficiency in various measurements – the statistics show efficiency in terms of complexity (symbols used), time (cycles), and infrastructure (reactors used), which gives you the opportunity to optimize puzzles as you see fit (and a series of challenges to reward you for various types of optimization.

And Fantastic Contraption is an absolutely terrible game – it fails on the most basic principle of designing a game physics engine: consistency. I’d rather design what the wheel spins around than have it randomly selected according to what the game thinks I meant. Spacechem at least offers a clean, intuitive user interface with well thought out and clearly labeled keyboard shortcuts. And, excepting mass-bonding commands which are usually avoidable, it is very consistent.

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By: Rashkavar https://northwaygames.com/why-is-autocad-less-fun-than-fantastic-contraption/#comment-292 Thu, 04 Aug 2011 12:17:38 +0000 http://northwaygames.com/?p=40#comment-292 In reply to Ryan.

It strikes me as odd that he was surprised that the topic of the game scares away a number of players. The puzzle part is chemistry based, and something like 90% (or more) of chemistry exposure society gets is from the most boring people on the planet (I’ve known about 15 chemistry teachers, 2 of whom had some form of humanity). The plot segments are largely comparable to Lovecraftian horror, which is the only horror topic I know of that hasn’t been rendered cute, sexy or cool in some form or another.

So we have “boring” puzzles and horror storyline – sounds like reason enough to stay away…unless you like horror storylines and/or are willing to look past the chemistry stigma and see that the game offers an unusual and challenging series of puzzles. In my opinion, the only problem with the game is the wonky difficulty curve. (It’s fine until you hit the end of the 3rd last sector, then it jumps up between two levels about as much as it had progressed over the entire game up to that point.)

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