Optimizing Glow Season in I Was a Teenage Exocolonist
Originally posted to GameDeveloper.com in August 2022: How a Unity scene with 1600 lights was optimized for consoles. Final product: Glow Season in I Was a Teenage Exocolonist Taking a […]
Originally posted to GameDeveloper.com in August 2022: How a Unity scene with 1600 lights was optimized for consoles. Final product: Glow Season in I Was a Teenage Exocolonist Taking a […]
Originally posted to GameDeveloper.com in August 2022: How the home-rolled scripting language Exoscript helped us design a flexible open world narrative of nearly 600K words. My favorite narratives are ones […]
As you may know, I can’t seem to stop making Exocolonist merch. I’ve been intrigued by Jacquard loom woven textiles that are getting easier to make on-demand. The design is […]
August has been Vertumnalia fest on the Finji Discord, featuring a talent showcase of fanart, fiction and food, and culminating in a live art stream and developer Q&A today (August […]
I Was a Teenage Exocolonist is officially released today! I started development almost exactly five years ago, and wowowow has the game ever grown up since then! I’d like to […]